15
Aug

I hope she’s ok

I hope she's ok - inkakamu

Like most of Europe over the past couple of weeks there’s been a record breaking heat wave here in Amsterdam. I’ve been enjoying the amazing weather and escaping the heat…

31
Jul

Website and Steam page coming soon

coming soon - inkakamu

A couple of months ago I had a bit of a setback when I needed to rethink the game’s title. Changing the name isn’t that simple since it plays such…

31
May

A Setback

a setback - inkakamu

I was supposed to publish my game title and the website today until I saw a game in development with almost exactly the same title! The games are totally different,…

30
Apr

Lost in details

Screenshot from the game in development - inkakamu

This month I’ve started to play around with the look of the game while importing my 3D assets into Unity. There’s been a lot of back and forth while trying…

25
Mar

Let there be assets

game assets - inkakamu

About three months ago I started producing the 3D assets for my game using Blender. I’m almost done and I have more than 300 assets ready, including plants, structures, furniture…

17
Dec

Lists happen for a reason

list - inkakamu

When I’m working on a project alone it’s tempting to skip some of the planning steps. After all, I’m the only one who needs to know the project status. For…

04
Nov

Back in the Game

Back In The Game - inkakamu

Now that I’m back from maternity leave, I’m feeling enthusiastic about continuing to develop my game. I started by checking the project documents and adjusting the timeline. Originally, when planning…

17
Aug

The Doors of Production

door - inkakamu

Doors, boxes, hatches, drawers and other objects that can be opened all create distinct opportunities for discovery and plot progression in a game. Even an empty drawer can be a…