17
Aug

The Doors of Production

door - inkakamu

Doors, boxes, hatches, drawers and other objects that can be opened all create distinct opportunities for discovery and plot progression in a game. Even an empty drawer can be a…

31
Jul

Cursor behaviour

cursor behaviour - inkakamu

In my game the cursor controls where the player is looking and tells the player the way of interacting with a subject/object. This is pretty basic cursor behaviour for a…

18
Jul

Trees and bushes

Unity trees - inkakamu

When developing the assets for my game, I have two criteria in mind: to achieve the look I want and to use my time efficiently. To get a satisfying result…

27
Jun

Game’s map development

game's map detail - inkakamu

In this post I have a look at some of the things I considered while developing my game’s map. I also mention the script I used to turn my 3D-modelled…

07
Jun

Planning my game’s environment

Finnish lake concept

The events in the game I’m making are happening in the countryside next to a lake in Finland. I spent my childhood in a similar setting so I have a…