17
Dec

Lists happen for a reason

list - inkakamu

When I’m working on a project alone it’s tempting to skip some of the planning steps. After all, I’m the only one who needs to know the project status. For…

04
Nov

Back in the Game

Back In The Game - inkakamu

Now that I’m back from maternity leave, I’m feeling enthusiastic about continuing to develop my game. I started by checking the project documents and adjusting the timeline. Originally, when planning…

17
Aug

The Doors of Production

door - inkakamu

Doors, boxes, hatches, drawers and other objects that can be opened all create distinct opportunities for discovery and plot progression in a game. Even an empty drawer can be a…

31
Jul

Cursor behaviour

cursor behaviour - inkakamu

In my game the cursor controls where the player is looking and tells the player the way of interacting with a subject/object. This is pretty basic cursor behaviour for a…

18
Jul

Trees and bushes

Unity trees - inkakamu

When developing the assets for my game, I have two criteria in mind: to achieve the look I want and to use my time efficiently. To get a satisfying result…

27
Jun

Game’s map development

game's map detail - inkakamu

In this post I have a look at some of the things I considered while developing my game’s map. I also mention the script I used to turn my 3D-modelled…

07
Jun

Planning my game’s environment

Finnish lake concept

The events in the game I’m making are happening in the countryside next to a lake in Finland. I spent my childhood in a similar setting so I have a…

29
May

I’m making a game

Making a Game - inkakamu

Six years ago I wrote a video game script during my 3D animation and visualisation bachelor’s degree studies. The script was for a short first-person adventure game. Since then I’ve…